| Helherron Mage Spells | ||
| Mage spells are cast by the Mage and Bard. When you cast a spell you select a multiplier to cast it at, the magic point cost (MP) listed is for the multiplier of 1. Increasing the multiplier increases the MP cost and *may* provide some benefit. Damage spells increase damage done, summon spells summon more creatures, but some spells seem to be unaffected by casting them at higher multipliers. | ||
| I believe this list is complete. However, because of how random spells are, I could be missing something. | ||
| Spell | MP | Description |
| Very Easy | ||
| Burning Hands | 4 | Flames burst from caster's hands. Base damage: 30-40. |
| Icy Hands | 4 | Icy hails burst from caster's hands. Base damage: 30-40. |
| Shocky Hands | 4 | Electric power bursts from caster's hands. Base damage: 30-40. |
| Shock Dart | 4 | Small, electric dart hits target. Base damage: 9-15. |
| Fire Dart | 4 | Small, hot dart hits target. Base damage: 9-15. |
| Cold Dart | 4 | Small, cold dart hits target. Base damage: 9-15. |
| Confuse Monster | 4 | Mind attack causes target to confuse for 2-4 turns. |
| Magic Armor | 3 | Target's AC is increased by 4 and damage from spells is slightly reduced. |
| Cold Shield | 3 | Target's cold resistance is boosted by 40%. |
| Shock Shield | 3 | Target's shock resistance is boosted by 40%. |
| Fire Shield | 3 | Target's fire resistance is boosted by 40%. |
| Slow Monster | 4 | Target's movement points are halved. |
| Easy | ||
| Flare | 5 | Creates an immaterial shining sphere that lights its surroundings. |
| Giant Strength | 6 | Target's melee damage is increased by 12%. |
| Create Fire | 4 | Creates fire at specified location on the battlefield. Base damage: 4-14. |
| Create Ice | 4 | Creates some ice at specified location. |
| Fear | 4 | Mind attack causes target to panic. |
| Sleep | 5 | Target falls asleep. |
| Land To Mud | 6 | Land at a 5x4 area (not floor, must be grass/sand) becomes mud. |
| Stun Monster | 5 | Mind attack causes target to stun. |
| Frozen Legs | 5 | Target loses its movement points for one turn. Base damage: 5-20. |
| Intermediate | ||
| Cold Bolt | 6 | Large, cold bolt hits target. Base damage: 35-70. |
| Shock Bolt | 6 | Large, electric bolt hits target. Base damage: 35-70. |
| Firebolt | 6 | Large, hot bolt hits target. Base damage: 35-70. |
| Hallucination | 5 | Target sees hallucinations. |
| Fire Wall | 10 | Creates a wall fire at specified location on the battlefield. Base damage: 4-14. |
| Self-Teleportation | 7 | Caster is teleported to the specified location on the battlefield. |
| Shock Weapon | 8 | Target weapon causes extra shock damage. Base damage: 10-20. |
| Fire Weapon | 8 | Target weapon causes extra fire damage. Base damage: 10-20. |
| Ice Weapon | 8 | Target weapon causes extra ice damage. Base damage: 10-20. |
| Create Great Fire | 10 | Creates a 3x3 area of fire at specified location on the battlefield. Base damage: 4-14. |
| Roots | 5 | Strange roots rise from the ground: target can't move. |
| Hard | ||
| Greater Flare | 10 | Creates a great immaterial shining sphere that lights its surroundings. |
| Shock Ball | 10 | Large, electric ball explodes causing damage to all enemies in 3x3 area. Base damage: 30-60. |
| Fireball | 10 | Large, hot ball explodes causing damage to all enemies in 3x3 area. Base damage: 30-60. |
| Cold Ball | 10 | Large, cold ball explodes causing damage to all enemies in 3x3 area. Base damage: 30-60. |
| Boulder | 10 | A heavy stone hits target. Base damage: 30-60. |
| Lightning Bolt | 8 | Lightning bolt hits target. Base damage: 50-90. |
| Heatburst | 11 | Causes high fire damage to all creatures surrounding caster. Base damage: 170-220. |
| Reality Ripple | 11 | Target disappears for 2-3 turns, then comes back. |
| Haste | 13 | Target's movement points are doubled in combat. |
| Berserk | 10 | Target attacks nearest creatures in a rage. |
| Drain Life | 9 | Drains life (20-40 points) from target to caster. |
| Lightning | 10 | Powerful lightning hits target. Base damage: 75-175. |
| Flame Wave | 12 | 3x1 flame wave. Base damage: 150-200. |
| Sea Of Flames | 16 | Creates a 6x6 area of fire at specified location on the battlefield. Base damage: 4-14. |
| Very Hard | ||
| Teleportation | 10 | Target is teleported to specified location on the battlefield. |
| Prismatic Spray | 18 | Causes a magical disturbance around target resulting in several random magic effects. |
| Angled Cold Ball | 11 | Large, cold ball explodes causing damage to all enemies in 3x3 area. Base damage: 30-60. |
| Imprison | 10 | Creates a magical cage around the target. |
| Mass Confusion | 17 | All enemies that fail to resist are confused for 1-2 turns. |
| Fire Storm | 24 | 6x6 fire storm at specified location. Base damage: 65-120. |
| Ice Storm | 24 | 6x6 ice storm at specified location. Base damage: 65-120. |
| Chain Lightning | 17 | Lightning hits up to five targets. Base damage: 75-175. |
| Ball Lightning | 24 | Summons a ball lightning that is controlled by the spellcaster. Base damage: 25-80. |
| Summon Elemental | 65 | An elemental is summoned to help the caster in battle. |
| Bloodbath | 32 | Boils the blood of all hostile creatures. Base damage: 30-100. |
| Blood Boil | 32 | Boils target's blood. Base damage: 400-700. |
| Inferno | 40 | Powerful fire storm at specified location. Base damage: 100-230. |
| Blizzard | 40 | Large bulk of ice is shot to the target, and smaller shrapnel explode to hit few nearby targets. Base damage: 150-350. |