| Helherron Equipment | ||||||
| Items come in the basic, modified and artifact versions. One or more modifiers or spell effects can
be given to an item to make it modified.
Artifacts are unique items. In
the charts below you can find the basic weapon and armor types as well as
many of the modifiers those pieces can have.
Modifiers can also take the form of "Poisonous" or
"Flaming", but since these are pretty self explanatory I didn't
list them. Equipment can also have
spells that modify them, so you can have "Boots of Water Breathing"
or a "Long bow of Charm".
Many of the modifiers can stack so you can have multiple modifiers on
a single item. Additionally, the generic +1 (or more) modifier can be on any item. The 'Enchanter' in Castle Galatako can even add up to a +5 modifier to any item. The modifer "Cursed" just means the item cannot be removed if you equip it. It has no effect on the attributes or value of the item. The Uncurse spell can remove the "Cursed" property from an item. |
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| Weapons | ||||||
| Name | Type | Weight | Value | Melee Damage | Throw or Range damage | Range |
| Battleaxe | 2h-Axe | 35 | 45 | 8 | ||
| Greataxe | 2h-Axe | 40 | 400 | 10 | ||
| 2-h sword | 2h-Sword | 38 | 250 | 9 | ||
| Greatsword | 2h-Sword | 42 | 400 | 10 | ||
| Chopper | Axe | 12 | 5 | 2 | ||
| Hatchet | Axe | 1 | 15 | 4 | 2 | 3 |
| Hand axe | Axe | 18 | 38 | 6 | 3 | 3 |
| Short bow | Bow | 1 | 20 | 4 | 22 | |
| Long bow | Bow | 2 | 35 | 6 | 35 | |
| Crossbow | Crossbow | 2 | 35 | 10 | 40 | |
| Knife | Daggers & knives | 1 | 8 | 2 | 3 | 5 |
| Dagger | Daggers & knives | 2 | 10 | 3 | 3 | 4 |
| Hammer | Mace | 10 | 2 | 1 | ||
| Club | Mace | 20 | 8 | 3 | ||
| Crowbar | Mace | 20 | 5 | 3 | ||
| Morning star | Mace | 25 | 32 | 5 | ||
| Flail | Mace | 24 | 32 | 6 | ||
| Mace | Mace | 30 | 30 | 6 | ||
| Warhammer | Mace | 27 | 34 | 7 | ||
| Maul | Mace | 60 | 50 | 10 | ||
| Spear | Polearm | 9 | 28 | 5 | 5 | 7 |
| Long spear | Polearm | 9 | 35 | 7 | 4 | 7 |
| Halberd | Polearm | 40 | 50 | 10 | ||
| Cudgel | Staff | 4 | 5 | 2 | ||
| Long staff | Staff | 5 | 15 | 5 | ||
| Staff | Staff | 5 | 15 | 5 | ||
| Quarterstaff | Staff | 5 | 100 | 6 | ||
| Short sword | Sword | 14 | 21 | 4 | ||
| Claymore | Sword | 15 | 32 | 5 | ||
| Falchion | Sword | 19 | 22 | 5 | ||
| Long sword | Sword | 19 | 25 | 5 | ||
| Sabre | Sword | 16 | 30 | 5 | ||
| Scimitar | Sword | 17 | 28 | 5 | ||
| Broadsword | Sword | 22 | 35 | 6 | ||
| Weapon Modifiers | ||||||
| Modifier | Bonus | Other Bonus | ||||
| Rusty | -2 | |||||
| Sapphire | -2 | |||||
| Emerald | -1 | Double damage against ethereal creatures. | ||||
| Orcish | -1 | |||||
| Ruby | -1 | |||||
| Diamond | 0 | |||||
| Gold | 0 | |||||
| Huge | 0 | Heavy. Throws target back. | ||||
| Obsidian | 0 | Resist all: +10% | ||||
| Weightless | 0 | Weightless | ||||
| Elven | +1 | Light weight. Greater range. | ||||
| Iron | +1 | Heavy | ||||
| Silver | +1 | Double damage against the undead. | ||||
| Strong | +1 | Heavy. Throws target back. | ||||
| Dwarven | +2 | |||||
| Gnomish | +2 | |||||
| Mithril | +2 | Throws target back. | ||||
| Eternium | +3 | |||||
| Dragonscale | +5 | |||||
| Reinforced | +5 | |||||
| Holy | *2+8 | Light weight. Double damage against demons and the undead. Throws target back. (Damage is the base damage value * 2 + 8, so a Sabre would have a damage value of 18 = (5*2) + 8. Throw damage is +3 and range is +3.) | ||||
| Godly | *4+32 | Light weight. Double damage against demons and the undead. Throws target back. (Damage is the base damage value x 4 + 32, so a Sabre would have a damage value of 52 = (5*4) + 32. Throw damage is +8 and range is +10.) (VERY RARE!) | ||||
| Armor | ||||||
| Name | Type | Weight | Value | AC | DB | |
| Clothes | Body | 1 | 2 | 0 | 0 | |
| Rags | Body | 5 | 2 | 0 | 0 | |
| Coat | Body | 5 | 20 | 1 | 0 | |
| Robe | Body | 1 | 20 | 1 | 0 | |
| Quilted armour | Body | 20 | 30 | 2 | 0 | |
| Leather armour | Body | 25 | 50 | 3 | -1 | |
| Hard leather armour | Body | 25 | 65 | 4 | -1 | |
| Studded leather armour | Body | 25 | 70 | 5 | -2 | |
| Ring mail | Body | 60 | 180 | 6 | -2 | |
| Scale mail | Body | 60 | 200 | 7 | -3 | |
| Splint mail | Body | 60 | 250 | 8 | -4 | |
| Light plate | Body | 75 | 400 | 11 | -7 | |
| Half plate | Body | 85 | 500 | 15 | -10 | |
| Full plate | Body | 100 | 600 | 20 | -12 | |
| Champons | Boots | 1 | 5 | 0 | 0 | |
| Shoes | Boots | 1 | 17 | 0 | 0 | |
| Boots | Boots | 1 | 20 | 1 | 0 | |
| Cape | Cloak | 1 | 19 | 0 | 0 | |
| Cloak | Cloak | 1 | 30 | 0 | 0 | |
| Gloves | Gauntlets | 1 | 25 | 0 | 0 | |
| Gauntlets | Gauntlets | 2 | 30 | 1 | 0 | |
| Hat | Head | 1 | 20 | 0 | 0 | |
| Skull cap | Head | 3 | 20 | 1 | 0 | |
| Crown | Head | 5 | 50 | 1 | 1 | |
| Helm | Head | 4 | 20 | 2 | 0 | |
| Small shield | Shield | 18 | 30 | 2 | 2 | |
| Medium shield | Shield | 22 | 45 | 3 | 4 | |
| Large Shield | Shield | 30 | 70 | 4 | 6 | |
| Tower Shield | Shield | 35 | 160 | 7 | 8 | |
| Armor Modifier | ||||||
| Modifier | Bonus | Other Bonus | ||||
| Emerald | -2 | |||||
| Rusty | -2 | |||||
| Sapphire | -2 | |||||
| Orcish | -1 | |||||
| Ruby | -1 | |||||
| Diamond | 0 | |||||
| Gold | 0 | |||||
| Obsidian | 0 | Resist all: +10% | ||||
| Weightless | 0 | Weightless | ||||
| Elven | +1 | Light Weight | ||||
| Iron | +1 | Heavy | ||||
| Silver | +1 | |||||
| Strong | +1 | Heavy | ||||
| Dwarven | +2 | |||||
| Gnomish | +2 | |||||
| Mithril | +2 | |||||
| Eternium | +3 | |||||
| Dragonscale | +5 | |||||
| Reinforced | +5 | |||||
| Holy | AC*2 + 8; +4 DB | Light Weight. (AC is the base value's AC x 2 + 8, so a Helm would have an AC of 12 (2*2+8)) | ||||
| Godly | AC*4 + 32; +8 DB | Light Weight. (AC is the base value's AC x 4 + 32, so a Helm would have an AC of 40 (4*2+32)) (VERY RARE!) | ||||
| Other Equipment | ||||||
| There is a large variety of other equipment in the game. Rings and necklaces are the other pieces that can be worn. Your spell casters learn spells by reading 'books'. There are scrolls, potions, mushrooms, flowers, food, lockpicks, instruments, gems, etc. Lockpicks can have the many of the same modifiers as weapons and armor. | ||||||